3ds Max Modeling for Games, Second Edition: Insider's Guide by Andrew Gahan

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By Andrew Gahan

With 18 years lower than his belt within the online game undefined, a key contributor to the MotorStorm sequence, and the writer of the 3ds Max in mins video sequence (at FocalPress.com), Andrew Gahan gives you the specialist ideas in 3ds Max Modeling for video games, second edition.  This up-to-date variation is choked with new tutorials that would increase your modeling abilities and pump up your portfolio with top quality paintings in no time.  besides Anthony O'Donnell and a group of specialists, Gahan covers all the basic video game modeling strategies, together with personality and setting modeling, mapping, and texturing. Finally, an advantage part in 3ds Max Modeling for video games bargains readers insights and how to get their careers all started within the video game undefined.   New, increased tutorials take readers of all talents via complete personality and atmosphere modeling from starting to finish better half web site (3d-for-games.com) bargains a strong, supportive discussion board the place readers can get observation on new paintings, advance talents and portfolio paintings, in addition to community with different online game artists on various projects.  additionally good points undertaking records for all tutorials within the e-book and sufficient help photos and images to maintain the budding artist busy for months thoroughly up-to-date gallery permits the reader to construct on numerous types * New, extended tutorials (with the time they take indicated) lead readers via a personality and atmosphere from commencing to finish and turn into extra advanced because the booklet progresses * spouse web site contains a powerful and supportive discussion board the place readers can get remark on new paintings, strengthen their abilities and community with video games professionals--currently has over 10,000 posts * spouse site additionally bargains all undertaking documents for tutorials and resource photographs and photographs to maintain the budding artist busy for months

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Additional resources for 3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I

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30 Type F for the Front viewport, and then press Shift + Ctrl + Z to Zoom Extents. You should now have the barrel and also a cylinder in the scene. Click Select and Move, and move the cylinder up so that it intersects with the top of the barrel. 31 40 Creating, Unwrapping, and Texturing Simple Models Remember to regularly save your work as you model. It’s really easy to get swept away with the progress, and you can spend many hours on something—only to lose it all in a crash. Try to save regularly and have the autoback function set.

18 Next, right-click Unwrap UVW in the modifier stack and select Collapse All, then select Yes, to clear the stack. Now we’ll continue mapping the rest of the cardboard box. Left-click on Editable Mesh in the Modifier Stack and press the “4” key on the keyboard, which is the shortcut for Select Polygon. Other useful shortcuts of this type are as follows: 1 Select Vertex, 2 Select Edge, 3 Select Face, 4 Select Polygon, and 5 Select Element. With Edit Polygon selected, select the other visible front polygon in the Perspective view, repeat the mapping and unwrapping procedure on the second side that you can see in the Perspective viewport, but this time, set the ID of the face of the box to ID 3.

Finally, click Zoom Extents All (Shift + Ctrl + Z). If you like, you can click in each viewport, and click F3 to toggle Wifeframe/ Smooth + Highlight and also click F4 to toggle View Edged Faces, so that you can see the work you’ve completed so far, more clearly. For details on the other shortcuts on the F (function) keys and all the preset shortcuts in 3ds Max, go to Customize > Customize User Interface and scroll down the list to see what the default hotkeys are. You can also assign your own here, but remember, if you make any changes, save the settings.

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